Monday, November 11, 2013

Week 8 - The Tetris Planning

During that week, we collaborated with two other teams into implementing the video game Tetris using Microsoft's XNA Framework. We had a first big team meeting discussing what systems we need for the game. It was decided that it would be a first come first serve basis as to what teams can choose what systems of the game to implement. I was fortunate enough to pick out the easy stuff. However, I think that was not such a good idea. It turned into making one team do all of the hard and dirty work, which from a practical standpoint a very bad idea. When class time came to discuss our plan, Ed chewed us out pretty well about the very big holes we have in our plan and design. However, by the last half of class, Ed gave us time to collaborate with out team members to hash out an even better and more organized plan. That, I think was the whole lot better than what we had before. Let us see what will happen once we put our plan into motion. My team had to do the game screen manager (main menu, pause menu, and lose screen).

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