Monday, September 30, 2013

Week 3

Well, we went over some Perforce stuff and also a little bit of the homework that was due last week. Then we covered topics about meetings, planning them, and also the effectiveness of them. After that, we then talked about technical designed documents that show what has been done to implementations that are part of the software development process. Ed gave examples of technical design documents when working on the video game "Stranglehold" during his time as Director of Technology of Midway. We saw the changelists and the problems encountered when trying to fix certain bugs that were encountered when trying to design the systems for the video game (ex. camera, shaders, etc.). It was very interesting to see these design documents and also gain a very deep insight in working with the video game industry. I also have my own team formed up. I am not going to be able to attend our first Skype meeting, but there are also other very important resources at our disposal (the wiki, Piazza forums) to hopefully make this very coordinated so that we could get the first part of Project 1 completed before Wednesday's class.

Sunday, September 22, 2013

Week 2

This week, we talked about the advanced features of Perforce. We talked about making branches off of a project from the main line project making a new feature in the branch without it conflicting with the current main line project. The homework was pretty straightforward (we did most of it in class with the coding part). It was really interesting to see the advanced features of Perforce in action. I also really liked the merge feature when combining computer code. I think these features will be really useful when working on my video game capstone when working with multiple video game programmers. I am pretty excited to see what teams are going to be formed for next week.

Thursday, September 12, 2013

First Post

Well, I can say that this class is very interesting, and I am actually pretty excited to be working with people halfway across the globe! It was that time again to get reacquainted with programming again. I have worked extensively with C# last quarter so this was not that hard to start off. Also, the Fibonacci Sequence was drilled into my head when taking CSC373 Computer Systems I when trying to defuse a phase for the bufbomb lab for that class. The process of trying to program it was not that difficult. In the end, I got the output that was supposed to be made. I am very pumped to see how this class would pan out. However, I am a little bit more worried about Game Optimization.



The Fibonacci Program